In one of the later levels, the author included a street car running on street-level tracks that the player had to crash into to start a pileup. Points are scored based on the amount (money-wise) of damage caused to the other vehicles. This campaign was designed to be similar to the classic Burnout games where the player tries to crash their vehicle and cause as much damage as possible. Recently I also played through the most recent version of Occam’s Razer’s Crash Junctions campaign. Although the mod is now outdated, it did provide an early glimpse into the future of trains in BeamNG.drive There was chris_lucas’ Planet Class locomotive which quickly became outdated with the 0.8 update. This mod provided a very small steam locomotive which required the user to toggle the fireman, pumps, and cylindercocks before firing up the engine. This is why, to my surprise, there hasn’t been a true working train mod in BeamNG.drive. We’ve even seen things somewhat outside of the box appear, such as the Deathmyself bomb for the H-Series. As many of you know, the mod scene in BeamNG.drive is outstanding with so many amazing new creations being uploaded all the time. One of the things I’ve been dying to see in BeamNG.drive is a fully functional train.